Adecco Personnel Pte Ltd · MyCareersFuture · 6d
Rendering Technical Artist II
Singapore, Central- Posted
- 2026-10-02 (6d)
- Place
- Singapore, Central
- Commitment
- Full Time
- Salary
- SGD 9,100 – 15,600 / month
- Experience
- 10+ YOE
- Department
- Design
- Source
- MyCareersFuture (the employer’s own listing)
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Skills in this posting
Technical DocumentationGitVersion ControlTroubleshootingUnreal EngineUnity
Responsibilities
• Develop, enhance, and maintain real-time shaders and materials for League of Legends within a physically based rendering (PBR) workflow, including reusable shader functions and scalable material systems that support multiple champions and skins.
• Apply strong PBR principles across albedo, normal, roughness, metallic, ambient occlusion, emissive, lighting, and reflection inputs to achieve high-quality and visually consistent results.
• Partner closely with Art and Design teams to understand creative goals and translate artistic direction into practical, performant, and scalable rendering solutions.
• Provide technical guidance and support to internal teams and external vendor artists on shader creation, material authoring, implementation, and troubleshooting for premium character content and skins.
• Review and validate assets across various lighting conditions, game environments, and quality settings, identifying and resolving issues related to materials, shaders, textures, lighting, and performance.
• Collaborate with Engineering teams to manage rendering performance, optimize memory usage, and profile shader costs using industry-standard performance analysis tools.
• Integrate and maintain visual assets within the game engine, ensuring consistency with artistic standards, technical requirements, and overall product quality.
• Create and maintain technical documentation, workflow guidelines, best practices, and tools that improve efficiency and enable artists to work more independently.
Required Qualifications
• Relevant professional experience as a Technical Artist within game development or a related real-time graphics environment, with demonstrated ability to deliver technical art solutions independently.
• Proven experience developing, implementing, and troubleshooting shaders and materials within modern real-time rendering pipelines and PBR-based workflows.
• Strong knowledge of shader development, including the ability to work with shader languages such as HLSL, GLSL, or comparable technologies, as well as node-based material and shader systems.
• Solid understanding of modeling, texturing, shading, and lighting principles for games, including experience supporting stylized or hand-crafted visual art styles.
• Experience working with commercial or proprietary game engines, such as Unity, Unreal Engine, or equivalent platforms.
• Understanding of rendering optimization techniques, including performance profiling, GPU analysis, memory management, and content optimization across multiple hardware configurations.
• Strong technical documentation and communication skills, with the ability to create clear guidelines, standards, and workflows for technical and non-technical audiences.
• Familiarity with version control systems such as Git, Perforce, or equivalent collaboration tools.
• Ability to collaborate effectively with cross-functional stakeholders, including artists, designers, engineers, producers, and external partners.
• Strong problem-solving skills, attention to detail, and the ability to balance visual quality, technical feasibility, and performance requirements.
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